So I’ve been playing the game for about 8 months now and have experience and seen amazing things. I’d like to share these tips and tricks with the world, from builder acquisition and usage to attack and defense principles.
Some of these tips are from other sources and I selected them because they’re genius, including:
1 – Clash of Clans Builder Hut Theory
Just a quick reference guide. You start the game with 1 builder hut at no cost. You are then required to build the 2nd builder hut during the tutorial for 250 gems. The 3rd builder hut, I recommend at least, saving up for. It’s 500 gems, and after a week or two of achievements depending upon how much you play, you can get the 3rd hut. Do lots of computer and multi-player battles to win the achievements quickly and you don’t need to buy this one. The 4th builder hut is 1,000 gems and will take a while to save up for. If you’re an eager beaver, you may want to just buy this one, but if you’re looking to save up, just donate tons of giants to people within a clan and you can work your way towards the huge gem reward for this. Also, if you make it to the Crystal league of 2,000 gems, you get a ton. The 5th builder is 2,000 gems, and in my opinion, isn’t worth it. In the beginning and after each town hall upgrade, there are lots of buildings to make and upgrade, but after that, it simply takes a long time to make them, so hold onto your money for this one IMO.
Even though I’ve ended up buying the builder huts out of a lack of patience, the first 4 are easily attainable. The 3rd hut comes soon after starting the game by focusing on achievements, and the 4th hut will come soon thereafter. In my opinion, the 5th builder is really not worth it and I can say this after having 5 builders for 8 months. The reason is because in the later rounds, it takes a while to save up the resources you need to upgrade. After having a TH10 for 2 months, it takes days, sometimes weeks to save up for the next upgrade, so you always end up with builders just laying around.
2 – What to Upgrade and When – Buildings
Mortars and wizard towers and walls. Mortars will be your single best defense throughout most of the game. Wizard towers will stop bunches of troops in one fell swoop. Walls are the key to stopping a ground attack.
3 – What to Upgrade and When – Troops
If you’re into farming gold and elixir from battles (I’m a big looter), upgrade your goblins to the max. You can use these no matter how high up you get in the game. Archers are incredibly powerful units as well. A level 6 archer does a ton of damage. I recommend upgrading these units too. If your long term goal is land attack strategy, definitely upgrade your breakers. Then look to either giants or golems to upgrade. A golem upgrade is very expensive. A lot of players are attacking with hog riders these days, which is a completely different strategy. The great Jorge Yao always used golems and pekka with wizards at the end, completely upgraded of course. He had all the money he wanted to use though!
4 – Layout
Put your dark elixir and clan castle smack in the middle. Your troops in the castle will be a huge force to reckon with and dark elixir is hardest to farm. Together they make a great combo. Surround them with mortars and other long range units with your storages around them. I recommend splitting your storages between different sets of walls so if the enemy breaks into one area, he still has to break into 3 more areas to get the rest of your gold or elixir.
1 – Kings and Queens
You don’t want them interrupting your incredible attack, so throw in a low level troop, lure them away from the main attraction, and load them up with archers and/or barbarians to take them out. The purpose is so that while your troops are attacking these big units, they’re not being attacked by the base’s other defenses.
2 – General Strategy
Everyone knows that great defense builders will position their wizard towers, inferno towers, and mortars within range of their elixir and gold storages. These are the evils that annihilate your smaller troops quickly. So what you first want to do is send in a big unit, like a few giants or a golem. As they’re approaching the wall, drop a few breakers (depending upon your upgrade level and the wall’s upgrade level). They should arrive at about the same time. The defenses will be targeting the big unit(s) so your breakers can slip right in. If you have the Rage spell, drop rage so the outskirts of the rage touches the breaker and allows the giants or golems or other big units inside the walls to crush the initial defenses.
If your’e able to take out the air defenses and are using healers, drop a healer as soon as the first line of air defense is taken out. If not, your healer won’t last more than a few seconds.
3 – Early Lightning Strategy
Quick note, 2 lightning spells, depending upon the upgrade level of the lightning and the mortars, will take out a mortar. Mortars are the mortal enemy of smaller units. If you’re using a majority of smaller units, dropping lightning on a well placed mortar will make the attack easier from the get-go.
4 – More fingers!
You can attack multiple places at one time OR drop multiple troops at one time using more fingers.
1 – Confuse Breakers
Breakers attack the nearest completely enclosed building. I like to put my builder huts on the outsides of the base and surround them with walls so the breakers hit them first. They’re the smallest unit to surround with walls so you use the least amount of walls.
2 – Bombs and Springs
Design your base and take a step back and think, where would I attack my base? Place your bombs and springs accordingly. Springs are great inside the walls because small units tend to get stuck together inside the walls and right at the walls. Bombs and springs are also great right at resource banks as small units tend to pool there. Giant bombs should be placed around larger defensive units where you know that giants will be headed. Be sure to upgrade them fully, a feature that wasn’t available in the past.
3 – Mobile Units
Although Kings and Queens are awesome, they’re reasonably easy to kill. I wouldn’t put them all the way on the outside, but definitely not in the middle. Somewhere on the outskirts but not far enough to be lured off easily will do.